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- ddddggggllllcccclllloooosssseeee((((3333GGGG)))) ddddggggllllcccclllloooosssseeee((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ddddggggllllcccclllloooosssseeee - closes the DGL server connection
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd ddddggggllllcccclllloooosssseeee((((ssssiiiidddd))))
- lllloooonnnngggg ssssiiiidddd;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _s_i_d expects the identifier of the server you want to close. If _s_i_d is
- negative, then all graphics server connections are closed. Server
- identifiers are returned by ddddggggllllooooppppeeeennnn.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ddddggggllllcccclllloooosssseeee closes the connection to the graphics server associated with the
- server identifier _s_i_d, killing the Distributed Graphics Library (DGL)
- server process and all its windows. If _s_i_d is negative, then all
- graphics server connections are closed. Call ddddggggllllcccclllloooosssseeee after ggggeeeexxxxiiiitttt or when
- the graphics server is no longer needed. Closing the connection frees up
- resources on the graphics server.
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- After a connection is closed, there is no current graphics window and no
- current graphics server. Calling any routines other than ddddggggllllooooppppeeeennnn,,,,
- ddddggggllllcccclllloooosssseeee or routines that take graphics window identifiers as input
- parameters will result in an error.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- dglopen
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- PPPPaaaaggggeeee 1111
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